Follow me to Minecraft

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ENGLISH LANGUAGE TEACHING ADVENTURES IN MINECRAFT

Follow me to Minecraft

 

The project

The aim of Follow me to Minecraft project is to change through the offering of a

complete framework to support PBL for ELT in Minecraft. Follow Me to Minecraft will harness the power of Minecraft to create a fun learning experience through activities aligned to level A1 of the CEFR and are designed to focus on the skills and knowledge required by English language learners to communicate successfully at this level.

The objectives are to:

– educate the teachers on how to administer remote PBL ELT experiences through digital learning channels so as to ensure students continue to harness the benefits of collaborative problem solving as they used to prior to the advent of COVID-19.

– integrate Minecraft into their training

 

The target group are:

– English Language teachers in primary school level of education

– Schools teaching English as a second language

– Students from 9 up to 11 years of age

– Children’s/parents associations

– Parents

– ELT centres

– Universities with pedagogical and language departments

– Game developers

Project Outputs

The outcomes of Follow me to Minecraft project are:

– A set of methods for delivering Problem Based Learning (PBL) through Minecraft, specifically presented from the viewpoint of delivering ELT challenges

– PBL specifications for Minecraft environments, accounting also for the different versions of the Minecraft platform (Education, Java, Bedrock, Pi)

– A collection of PBL challenges for ELT

– FOLLOW ME Handbook providing a practitioner’s approach to ELT in the Minecraft environment

– The FOLLOW ME Minecraft World, enriched with resource packs and mods, used by the delivered ELT challenges which are part of the FOLLOW ME game mission

– Instructional material and guides for teachers and parents to reap the benefits of the FOLLOW ME Minecraft World

– A virtual space (FOLLOW ME FOUNDRY) serving as single point of entry to all results and providing resources and information for their use, as well as synchronous and asynchronous support infrastructure (contact form, email online chat, ticketing application, video conferencing). The FOUNDRY space will also facilitate a feedback loop between the teaching community and the partners with a view to drive the corrective/perfective/evolutive maintenance of the results and thus their sustainability.

– A certification scheme for the recognition of the knowledge and skills acquired through the successful completion of the FOLLOW ME mission.

-An increase in the use of digital learning spaces for delivering ELT learning experiences to children and in the use of Minecraft as a delivery environment for ELT.

Specifically for English language teachers:

– Ability to utilize gamified activities for their students to practice communication skills in the English language

– Understanding of how to enhance students critical thinking skills

– Gamification skills for engaging students in problem-solving with curiosity and perseverance

 

Priorities of Follow me to Minecraft project

Horizontal Priorities

-Innovative practices in a digital era

-Supporting educators, youth workers, educational leaders and support staff

Sectoral Priorities

Promoting a comprehensive approach to language teaching and learning

 

During its 24-month duration, Follow me to Minecraft project will directly and indirectly positively impact

Over 20 physical participants

Over 210 Participants in virtual event

Over 150 ELT teachers participating to the piloting in total in the countries of the partners

Over 3500 Stakeholders

INFO

Funding Programme

KA220-SCH – Cooperation partnerships in school education

Project Number

KA220-SCH-D65EBBBA

Duration

01 November 2021 – 01 November 2023

 

https://followme2minecraft.eu/

https://www.facebook.com/followmetoenglish

 

 

Countries

Czech Republic, Netherlands, Cyprus, Ireland, Bulgaria, Greece

 

Project Partners

Střední škola elektrotechnická Lipník nad BečvouMindshift

ATERMON B.V

HEARTHANDS SOLUTIONS LIMITED

CCS DIGITAL EDUCATION LIMITED

English Language Secondary School “Geo Milev”

Universal Certification Solutions S.A. – UNICERT S.A.