ENGLISH LANGUAGE TEACHING ADVENTURES IN MINECRAFT
Follow me to Minecraft
The project
The aim of Follow me to Minecraft project is to change through the offering of a
complete framework to support PBL for ELT in Minecraft. Follow Me to Minecraft will harness the power of Minecraft to create a fun learning experience through activities aligned to level A1 of the CEFR and are designed to focus on the skills and knowledge required by English language learners to communicate successfully at this level.
The objectives are to:
– educate the teachers on how to administer remote PBL ELT experiences through digital learning channels so as to ensure students continue to harness the benefits of collaborative problem solving as they used to prior to the advent of COVID-19.
– integrate Minecraft into their training
The target group are:
– English Language teachers in primary school level of education
– Schools teaching English as a second language
– Students from 9 up to 11 years of age
– Children’s/parents associations
– Parents
– ELT centres
– Universities with pedagogical and language departments
– Game developers
Project Outputs
The outcomes of Follow me to Minecraft project are:
– A set of methods for delivering Problem Based Learning (PBL) through Minecraft, specifically presented from the viewpoint of delivering ELT challenges
– PBL specifications for Minecraft environments, accounting also for the different versions of the Minecraft platform (Education, Java, Bedrock, Pi)
– A collection of PBL challenges for ELT
– FOLLOW ME Handbook providing a practitioner’s approach to ELT in the Minecraft environment
– The FOLLOW ME Minecraft World, enriched with resource packs and mods, used by the delivered ELT challenges which are part of the FOLLOW ME game mission
– Instructional material and guides for teachers and parents to reap the benefits of the FOLLOW ME Minecraft World
– A virtual space (FOLLOW ME FOUNDRY) serving as single point of entry to all results and providing resources and information for their use, as well as synchronous and asynchronous support infrastructure (contact form, email online chat, ticketing application, video conferencing). The FOUNDRY space will also facilitate a feedback loop between the teaching community and the partners with a view to drive the corrective/perfective/evolutive maintenance of the results and thus their sustainability.
– A certification scheme for the recognition of the knowledge and skills acquired through the successful completion of the FOLLOW ME mission.
-An increase in the use of digital learning spaces for delivering ELT learning experiences to children and in the use of Minecraft as a delivery environment for ELT.
Specifically for English language teachers:
– Ability to utilize gamified activities for their students to practice communication skills in the English language
– Understanding of how to enhance students critical thinking skills
– Gamification skills for engaging students in problem-solving with curiosity and perseverance
Priorities of Follow me to Minecraft project
Horizontal Priorities
-Innovative practices in a digital era
-Supporting educators, youth workers, educational leaders and support staff
Sectoral Priorities
Promoting a comprehensive approach to language teaching and learning
During its 24-month duration, Follow me to Minecraft project will directly and indirectly positively impact
Over 20 physical participants
Over 210 Participants in virtual event
Over 150 ELT teachers participating to the piloting in total in the countries of the partners
Over 3500 Stakeholders
INFO
Funding Programme
KA220-SCH – Cooperation partnerships in school education
Project Number
KA220-SCH-D65EBBBA
Duration
01 November 2021 – 01 November 2023
https://followme2minecraft.eu/
https://www.facebook.com/followmetoenglish
Countries
Czech Republic, Netherlands, Cyprus, Ireland, Bulgaria, Greece
Project Partners
Střední škola elektrotechnická Lipník nad BečvouMindshift
ATERMON B.V
HEARTHANDS SOLUTIONS LIMITED
CCS DIGITAL EDUCATION LIMITED
English Language Secondary School “Geo Milev”
Universal Certification Solutions S.A. – UNICERT S.A.